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1. Courier Contracts:issuer be able to - in Player Features and Ideas Discussion [original thread]
Cant use any other cans but GFC (120km3) in freighters. Understandably CCP are trying to get you not to increase cargo hold with GSCs. Thats fine. Other size GFCs would be ok (50km3? too big for even rigged Itty V but small enough to make more sen...
- by Draco Argen - at 2010.03.26 15:48:00
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2. Courier Contracts:issuer be able to - in Player Features and Ideas Discussion [original thread]
PLEASE CCP consider this. As an Alliance JF pilot i face a nightmare of logistics moving things for my Alliance and corp mates. If I am not going to a station system then i face a nightmare of sorting out who's things are what. If you would only...
- by Draco Argen - at 2010.03.26 03:48:00
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3. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 18/12/2009 18:59:15 These were my favorite ideas, in no particular order ... In order of my favs of SoundW's favs; Batolemaeus Agree heartily with the "non lethal" frig r...
- by Draco Argen - at 2010.01.03 02:09:00
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4. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
@CCP Incognito The "interesting" pages in UK papers are page 3. So you and Soundwave have posted your black bar posts all over that girls lovely...articles. I think Page 4 is elsewhere I the world But I like that you keep talking to us, on page ...
- by Draco Argen - at 2009.12.26 15:12:00
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5. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Ok few things Lag Devs arent saying Lag is not an issue. Nor that its not relevant. What there saying is "we are already trying to fix lag. Tell us what else with the mechanics". Chill and help us figure out how to improve the mechanics first. ...
- by Draco Argen - at 2009.12.21 02:48:00
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6. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Escort ship (Military escort, not a pleasure hub facility people!) The one line pitch is a ship designed to sacrifice its own survival/risk for the sake of its defended target. Now Currently, imo, support or escort consists of having EWar ...
- by Draco Argen - at 2009.12.09 14:22:00
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7. Can we please Name/Describe systems we claim sov for! - in Player Features and Ideas Discussion [original thread]
Just had a VERY cool but simple idea for new Sov system: Can we Give Sov claimed Systems an additional Custom Name/Description, simply that comes up underneath the info on screen when you are in system, under the True name perhaps. It's sooo in...
- by Draco Argen - at 2009.10.30 16:36:00
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8. Two low sec ideas; Gate Gun disruptor & unstable low sec bubble - in Player Features and Ideas Discussion [original thread]
Edited by: Draco Argen on 30/10/2009 15:51:43 Originally by: Germaldi's Mum no cos pirates already have it to easy in low sec. what u want is simply an "i win button". you want more in low sec well your idea would do the exact opposit...
- by Draco Argen - at 2009.10.30 15:48:00
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9. Skill Removal - in Player Features and Ideas Discussion [original thread]
You can call it "the Bender option". Likely come in to WIS (Embulation or whatever its called these days) If you drink too much in the bars you can then choose which skills you are going to loose from the substance abuse
- by Draco Argen - at 2009.10.28 15:34:00
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10. Two low sec ideas; Gate Gun disruptor & unstable low sec bubble - in Player Features and Ideas Discussion [original thread]
Disposable bubbles. Low sec only. This is potentially a way of providing combat away from the gates without turning low sec into null sec. A special anchor-able warp disruptor that that pulls you out of warp but that does not stop you warping ...
- by Draco Argen - at 2009.10.28 15:26:00
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11. Null sec Piracy, and idea - in Player Features and Ideas Discussion [original thread]
If we are talking about introducing lots of different way of disrupting normal operations in a claimed sov area of null sec perhaps we can consider an interesting idea of trade route disruption. One of the interviews with Torfi had him mention a ...
- by Draco Argen - at 2009.10.18 05:04:00
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12. Keyboard UI - PLEASE - in Player Features and Ideas Discussion [original thread]
Edited by: Draco Argen on 12/07/2009 22:33:34 Thats an awful reason to make your game harder to use. Besides, Macro miners already exist despite the heavy Mouse UI. So its hardly stopping them, now the programs already exist.
- by Draco Argen - at 2009.07.12 22:32:00
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13. Keyboard UI - PLEASE - in Player Features and Ideas Discussion [original thread]
PLEASE Eve designers and coders consider a comprehensive Keyboard UI. Ok, for years now I've observed the atrocious support for dual interface UI (IE mouse And/or keyboard) in the area of Keyboard support. Keyboards vs Mouse Many UI designers ...
- by Draco Argen - at 2009.07.12 19:50:00
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14. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Quote: Some truth in this. What is even more disturbing imo is this thread started as a discussion about balancing ecm drones, and instantly got derailed into a general ecm whine. While it is a good idea in itself to request player input o...
- by Draco Argen - at 2009.04.24 09:20:00
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15. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Ok, I'm sitting at home reading over this thread. Brainstorming about new ECM mechanics, help me out: Instead of the current mechanic where a successful ECM cycle breaks your lock for the given time of the ECM mod...
- by Draco Argen - at 2009.04.23 17:15:00
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